![]() ![]() Samurai Japan Castle Tiles Copyright © Degica, Co. LTDįSM: Town of Beginnings Tiles Copyright © REFMAP Publisher: Degica, Co. Resource creators: Murray Atkinson, Michael Rookard, Archeia, LunaraeįSM: Woods and Cave Tiles Copyright © REFMAP Publisher: Degica, Co. RPG Maker MV – Essential Set Copyright © Gotcha Gotcha Games Inc. ![]() I hope you enjoy!Īncient Dungeons Base Pack Copyright © CeliannaĪnimations Collection III Copyright © Degica, Co. I'll be more than happy to answer any questions. I've also set up youtube channel where you can find videos showcasing the game: also in Twitter: Discussion about the game will be found in development/dev-games section. Nvidia 3D Vision support for those who enjoy stereoscopic 3D gaming.įor now you can follow the development and join the discussion in discord server: go to and from the main page you'll find link to discord. Inspired by the classics like Dungeon Master, Eye of the Beholder, Ultima and The Legend of Zelda Meet quirky characters like The Order of the Knights Who Never Discuss About the Same Topic Twice. Interact with NPCs to access side-quests. Use mouse and/or keyboard to interact with the game world.Ĭontrol battles with mouse and/or keyboard. Lots of equipment and items to help you on your journey - don't forget to buy at least torches as the dungeons are dark places to wander. Multiple side-quest that may even lead to optional dungeons or other hidden secrets.īranching conversations where your 'charisma' and speech skills are put to test. Hand-crafted game world with no procedural generation. Turn-based battle system with animated enemies.Ītmospheric and dangerous dungeons where different enemies delve and puzzles await.įight against bandits, bats, skeleton warriors, zombies, leechers, dark mages and other creatures of evil.īoss battles that might have other solutions than violence. Grid-based movement that takes you back in the golden era of pc-gaming. Six character party system with skills and stats that affect beyond battles and conversations. Mythology inspired by ancient Gnostic writings. Main questline where some quests give you a possibility to choose from couple of different solutions. Witchgrove Games' motto is 'No tutorials, no hand-holding, no cinematic cutscenes - just pure joy of experiencing and discovering!'įirst-person exploration in beautiful and colourful world created with 2.5D pixel graphics combining pre-made and custom assets. Skills and stats doesn't affect only in combat and conversations, for example good perception helps you find more loot from crates and dead bodies etc, charisma affects to topics that npcs are willing to discuss and so on. ![]() The plugin is still in development, so not all planned features have been implemented yet. The plugin is also available for free to my Patrons. See the wiki for configuration instructions. And even Nvidia 3D Vision support for those who love stereoscopic 3D gaming. For the MV version of this plugin, see here. It has multiple overworld areas with secrets and quests to be discovered, dungeons to delve (also optional ones), main storyline quests and other cool stuff to be found. It is a party-based dungeon crawler rpg with grid-based movement, turn-based combat, character classes, skill and stat -system and lovely 2.5D pixel graphics, which combines pre-made and custom assets. If you love those old golden era pc-games like Dungeon Master, Eye of the Beholder, Wizardry, Ishar, The Bard's Tale and Lands of Lore, this just might be a game for you. To handle such a situation in an easy way, we simply take our tileset in the database and copy it into an empty slot.Finally I'm proud to present this retro-inspired crpg I've been working on for some time. We could maybe try to use parallax overlays that we turn off and on or have one event with the bridge image and the others “just” with the passabilites, but there is a much easier way. Now imagine we might have a huge canyon like area with several different bridges which would clutter our map with events that are pretty annoying to set up and depending on the amount of these and size of our map could cause lag for players with an old computer if we have a lot of other stuff going on on that map. For example here, due to the bridge being bent and having some additional light and shadows, we also would have had to set up a lot of events with different images as well. Depending on the amount of tiles that make up your bridge the amount of events on your map could easily grow a lot.
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